Play Magic With Tom LaPille

I talk about cube drafting.
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Archive for the 'Mental Game' Category...

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Filed under Standard Operating Procedure, Mental Game

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Auramancer’s GuiseBill Stark of TCGPlayer.com wrote an article that he called Win More Magic Guaranteed. When I first read the title, I was sure it was going to be something parodic or sensational, but I was wrong. That article is by far the most useful of all the Magic articles I’ve read in the last three months. However, I don’t think it goes far enough. Zvi called players’ outside-the-game habits like the ones that Bill talkes about their standard operating procedure, and in my experience the quality of a player’s standard operating procedures is a very strong indicator of how well they will perform in tournaments. We’ll think about why this is the case, and what we can do about it.

Oddly enough, Win More Magic Guaranteed has nothing to do with Magic strategy, but that is why it is so great. Bill challenges the reader to improve his outside-the-game habits, which is far easier than getting better at playing; it only requires a change in routine. Bill’s list of things to do is:

  1. Write Down Sources of Damage
  2. Know the Rules
  3. Take More Notes
  4. Mark the Top of your Deck (for stuff like Pacts and upkeep costs, not to cheat!)
  5. Write Down Your Opponent’s Name

These are all good things to do, and reading Bill’s article is a good idea if you don’t understand why you might do some of these things. However, I think his list only scratches the surface of what is a much deeper and more subtle topic. Zvi calls everything you do in tournament Magic that is outside the game “standard operating procedure”. Your sleeves, life pad, deck box, dice, tokens, and the physical cards you play all fall under this category. Let’s think about why this might matter.

Picture this: it is the first round of Friday Night Magic at a store you’ve never played at before, and you don’t know anyone there. Player A, one of the players in the match next to you has new, shiny sleeves on his deck, a metal deck box, and a life pad and pen. He shuffles smoothly and piles a few times during his shuffling routine. His opponent, Plaeyr B, has sleeves that look a few months old, was storing his deck in one of those long white cardboard boxes with the deck held together by a rubber band, and is keeping track of his life with dice. His shuffling is awkward, and he just does some half-hearted overhand shuffles and then presents.

As an observer, who do you think is going to win? My money is on Player A. I have no idea if he is better player or has a better deck, but if he’s doing everything outside the game right, I have to assume that he is going to do everything better inside the game.

Imagine being player A here. You probably feel like you deserve to win. Your opponent doesn’t even have a life pad or a deck box, and he can barely shuffle! Now imagine being player B. Your opponent has it all together, and you don’t. You might even think to yourself, I guess it’s okay if I lose this one, since my opponent is probably good.

Suddenly, these two players have entirely different mental attitudes. Player A believes that he is not supposed to lose, and he will be very unhappy if he does. Player B, on the other hand, is setting himself up to accept losing even before the game begins. Player A is going to work very hard to win the match, becuase he is supposed to win; he’s going to make all the right plays, and he won’t let his opponent get away with anything. Player B is not going to work as hard, since it doesn’t matter if he wins or not. He probably won’t play well, and this isn’t becuase he can’t- it’s because he’s not supposed to win, so why try? I would go so far as to say that Player B will actively try to lose. He won’t be aware of the fact that he’s trying to lose, but he’ll subconsiously know that he’s supposed to, and he’ll look for ways to make it happen.

You want to be player A. Good standard operating procedure subconsciously reinforces to you and your opponents that you deserve to win. After all, why would you show up with nice sleeves, a nice deckbox, dice, and so on if you weren’t good? Good players do that.

Even if you aren’t a great player and you know it, you can still trick everyone by doing everything right outside the game. Have nice sleeves. Buy a nice deckbox. Get a life pad and a pen. Have a few dice handy, but not too many. Bring something that you like for tokens, if you think you’ll need them. You might feel unnatural at first, but then you’ll start feeling like you deserve to win, or at least you’ll feel like you have to win to maintain your new good player image. Sooner or later, you’ll have tricked yourself into getting better. Alternatively, I might argue that having good standard operating procedure is a sign of self-respect. If you respect yourself enough as a player to equip yourself with a nice set of sleeves, deckbox, and maybe even some foreign cards to show off, you’re telling the rest of the world that it should respect you too. That self-respect will cause you to work harder to get what you feel you now deserve inside the game; you won’t miss subtle plays, you won’t miss judge calls, and you’ll win more.

In the real world, no truly good player is going to be impressed by your new shiny deckbox, fresh sleeves, or cool japanese cards. All of this stuff really is for your own benefit only once you get to high levels of competition; you’ll play better because you came prepared and you want to win. At something like an FNM, though, you’ll encounter an awful lot of Player B’s, and if you appear prepared and competent those people are going to unknowingly let you win if you don’t convince them not to. I’ve never lost a match that began with my opponent asking me to keep track of their life on my pad while they put away their dice. You probably shouldn’t either.

After all, you deserve to beat that guy, right?

Comments (3) Posted by on Thursday, September 20th, 2007

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Filed under Mental Game

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Peace of MindIt appears to me that not very many people know why they play Magic. I have found that this impedes their ability to both win and have fun. If you think you play for a different reason than you actually do, you won’t have as much fun as you could; unless you play for one particular reason that I’ll talk about, you won’t win as much as you could. There’s nothing wrong with winning less than you could, and I want you to have fun. If you really want to win, though, you get lots of mileage out of not needing to get anything else from your Magic playing.

I play Magic because I enjoy intellectual competition. To me, Magic is an intricate battle of minds between me and my opponent. I want my games of Magic to be skill-intensive and challenging, and I want to feel like most of the time the better player wins them. I also want that better player to be me. I love the thrill of the hunt; I get an incredible rush when me and another person are metaphorically at each other’s throats doing everything we possibly can to defeat the other. As you might guess, I do not enjoy completely demolishing people who aren’t at my throat while I’m at theirs. I play exclusively in tournaments because that is where I find challenging opponents. I play with the goal of playing at Pro Tours because that is where the best players in the world play. Every match I lose at a tournament is a disaster to me, but this isn’t becuase I want to win for winning’s sake. In swiss tournaments, losing means that I play against worse players as the tournament goes on. In Pro Tour Qualifiers, losing means that I might not go to the Pro Tour. Because of this, I work hard in every tournament I play to give myself as much as a chance to win as I possibly can.

I could say this more succinctly: I play Magic to win. Do you play Magic to win?

If you live for the moment when your opponent realizes that they are going to lose to a clever rogue deck of your own design, you probably play Magic partially as a creative outlet.

If you look forward to Friday Night Magic every week to hang out with your friends, or you only travel to Grand Prix events because of the friends you’ve made from around the country, you probably play Magic partially for the social interaction.

If you go to your friends after a loss to some well-established best deck and commiserate with them about how stupid “net decks” are, or tell a bad beat stories about how you just got topdecked out of the PTQ t8 even though you had a great matchup, you might play Magic as a sort of twisted way to get approval from other people.

Any of these other reasons for playing will impede your ability to win.

Let me be the first to say that there is nothing wrong with this. We all do everything we do for a complex cornucopia of reasons, and that’s just the way life is. However, you are going to enjoy your Magic more if you know why you are doing it. If you love to make crazy decks and play them, then go forth and create! If you desire social interaction, then go to all the tournaments and hang out with your friends, and don’t worry about your performance. If you want sympathy, tell your best bad beat stories as best as you can to anyone who will listen. In any case, don’t let anyone make you feel bad about not winning- that’s not why you play Magic, and that is okay.

However, if you still want to win at Magic and you discover that you play Magic to fulfill human needs other than winning, you’re going to have to find some way to fulfill those needs elsewhere before you can unleash your full potential. If you play to create, take up an instrument or write poetry or something. If you play for social interaction, go meet new people, learn how to deal with women, go dancing, or whatever works for you. If you play to get sympathy and approval, find people who aren’t Magic players that you can talk to about life, or find a sexual relationship with someone you’re compatible with.

If you don’t need anything from Magic other than the game itself, your unbridled potential will be released. Instead of playing your own deck that might not be good, you’ll be free to play whatever deck you think is going to win you the most matches even if it is an established archetype. Instead of trying to make friends with your opponents, you will be free to do whatever it takes within the rules to mercilessly run them over. Instead of focusing on the story when you lose, you’ll look back and wonder what you could have done to avoid the loss you took. These are all things that the best players do.

It’s worth it to take a little time to figure out why you play magic. Doing this can remove all unpleasant pressure to win that you might feel while playing. On the other hand, it might enable you to become the unstoppable force that you never could have been before. Either way, you’ll win in the way that matters to you.

Comments (0) Posted by on Tuesday, September 18th, 2007

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