Play Magic With Tom LaPille

I talk about cube drafting.
Filed under General

Mirari’s WakeWhite-Blue

Azorius Guildmage
Augury Adept
Grand Arbiter Augustin IV
Iridescent Angel
Absorb
Teferi’s Moat

White-Black

Gerrard’s Verdict
Mortify
Vindicate
Debtor’s Knell
Death Grasp

White-Red

Goblin Legionnaire
Brion Stoutarm
Firemane Angel
Lightning Helix
Goblin Trenches

White-Green

Gaddock Teeg
Kitchen Finks
Loxodon Hierarch
Armadillo Cloak
Glare of Subdual
Mirari’s Wake

Blue-Black

Psychatog
Shadowmage Infiltrator
Oona, Queen of the Fae
Recoil
Undermine
Spite//Malice

Blue-Red

Fire//Ice
Electrolyze
Suffocating Blast
Prophetic Bolt
Invoke the Firemind

Blue-Green

Trygon Predator
Jungle Barrier
Mystic Snake
Simic Sky Swallower
Voidslime

Black-Red

Rakdos Guildmage
Murderous Redcap
Terminate
Rare-B-Gone
Hit // Run
Void

Black-Green

Grave-Shell Scarab
Spiritmonger
Life // Death
Putrefy
Pernicious Deed

Red-Green

Tattermunge Maniac
Burning-Tree Shaman
Boggart Ram-Gang
Giant Solifuge
Stormbind
Firespout

Three-Color

Dromar’s Charm
Lightning Angel
Questing Phelddagrif
Doran, the Siege Tower
Who // What // Where // When // Why

Tom’s Cube: White
Tom’s Cube: Blue
Tom’s Cube: Black
Tom’s Cube: Red
Tom’s Cube: Green
Tom’s Cube: Gold
Tom’s Cube: Artifact
Tom’s Cube: Land

Posted by Tom LaPille on 30 Nov