Play Magic With Tom LaPille

I talk about cube drafting.
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Filed under General

Mirrodin’s CoreDual lands

Badlands
Bayou
Plateau
Savannah
Scrubland
Taiga
Tropical Island
Tundra
Underground Sea
Volcanic Island

Ravnica Dual Lands

Blood Crypt
Breeding Pool
Godless Shrine
Hallowed Fountain
Overgrown Tomb
Sacred Foundry
Steam Vents
Stomping Ground
Temple Garden
Watery Grave

Fetchlands

Bloodstained Mire
Flooded Strand
Polluted Delta
Windswept Heath
Wooded Foothills

Bad River
Flood Plain
Rocky Tar Pit
Mountain Valley
Grasslands

Bouncelands

Azorius Chancery
Boros Garrison
Dimir Aqueduct
Golgari Rot Farm
Gruul Turf
Izzet Boilerworks
Orzhov Basilica
Rakdos Carnarium
Selesnya Sanctuary
Simic Growth Chamber

Hybrid Filter Lands

Mystic Gate
Sunken Ruins
Graven Cairns
Fire-Lit Thicket
Wooded Bastion

Color-Aligned Lands

Flagstones of Trokair
Karakas
Kjeldoran Outpost

Tolarian Academy
Academy Ruins
Shelldock Isle

Volrath’s Stronghold
Urborg, Tomb of Yawgmoth
Cabal Coffers

Ghitu Encampment
Barbarian Ring
Keldon Megaliths

Treetop Village
Gaea’s Cradle
Murmuring Bosk

Colorless Lands

Mishra’s Factory
Wasteland
Strip Mine
Mutavault
Thawing Glaciers
City of Brass
Rishadan Port
Maze of Ith
Krosan Verge
Reflecting Pool

Tom’s Cube: White
Tom’s Cube: Blue
Tom’s Cube: Black
Tom’s Cube: Red
Tom’s Cube: Green
Tom’s Cube: Gold
Tom’s Cube: Artifact
Tom’s Cube: Land

Posted by Tom LaPille on 30 Nov